Illustration
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Dos Equis Band
Dos Equis, client Mirrorball, 2007 concepts for promotional costumes for fictitious Dos Equis rock band.
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Cinco De Mayo 2006 Dos Equis promotion.
Dos Equis, for Mirrorball, concepts for the actual painted buses for Cinco De Mayo 2006 Dos Equis promotion.
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Cinco De Mayo 2006 Dos Equis promotion.
Dos Equis, for Mirrorball, concepts for the actual painted buses for Cinco De Mayo 2006 Dos Equis promotion.
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‘The Funk Bar’
'The Funk Bar' drawing for the scrim stage backdrop mural for Rock Steady Crew's worldwide Hip Hop Musical Jam on the Groove tour. 1998. I loved this art so much I brought the sketch to finished line art
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The Rocstar Collection
2006. Roll the Bones. Black and white illustrations for t-shirt printing.
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NYC Bricks
NYC 3D piece, one of my first digital pieces. Client- Mirrorball. 2005. Posters and flyers distributed throughout NYC. The drawing, worked up and finished.
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Brick & Mortar Poster
2005. The drawing, worked up and finished, then the final poster art. Posters and flyers distributed throughout NYC.
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Nurse Me
Personal collection, digital illustration, 2005. Inspired by a trip to the emergency room, none of the nurses looked like this.
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‘Babushka’
Personal collection, digital illustration, 2004. Inspired by the many times I filled a form out incorrectly at Moscow International airport, the term 'dees iz problem' in my mind usually costs about $100 US.
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Red Disorder
Illustration concept for painting on canvas. 2002. Inspired by the redhead guy in the picture frame.
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‘Tribal Bricks’
the spinoff of the first 3D piece for Tribal Gear (tribalgear.com), Black and white ink over color reproduction. 2002.
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‘Shop Lift’
Personal collection, humorous ideas. 2001. This is just a funny take on the supermarket chain logo.
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Nightclub flyer for Black
(or the club formerly known as ... or better yet, Once you try Black, you never go back!), NYC, 2001.
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BKLYN
illustration originally for the Experience Music Project, 2000. The illustration was never used so I retained the rights to it, that's what can happen when there are too many chefs and not enough cooks, what was accepted was a watered down super generic design instead of the progressive cool version. At least I got it back.
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